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PC review: American McGee's Alice

GameProWorld
  GALLERY

 

(IDG) -- Oh Mumsy, do you know what color the Jack of Spades' innards are? Go ask Alice when she's ten feet tall, and hacking him in half with an enormous butcher knife. If American McGee is to be believed, after going through the looking glass a few too many times, the delightful heroine of Lewis Carroll's classic book Alice in Wonderland found herself in a mental institution. Then, one day, a vaguely familiar friend - looking a little less white, a bit more disheveled, and a whole lot crazier - came along to lead Alice down a much darker rabbit hole

American McGee's Alice is a 3D third-person shooter/adventure that takes place in a warped version of Wonderland, where playing cards wield vorpal blades, the Cheshire Cat has a few more piercings that you seem to remember, and the Mad Hatter's not serving up a nice spot of tea· he's serving up a nice spot of death. Since the days of Alice's last visit, the Queen of Hearts has been making Wonderland a whole lot darker, enslaving its people and turning the place into a dominion of hallucinogenic horror where entire buildings tear themselves apart, rearrange their internal structures, and pull back together as you try to make your way to the top floor.

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You play as the crazed grown-up Alice, making your way through 15 logic-defying levels, leaping about in tripped-out worlds built from id's Quake III engine as you fire razor-sharp playing cards and kinetically-charged croquet balls at the legions of the Queen's murderous cohorts. You can visit American McGee's version of Wonderland when Alice hits stores on December 5th. Just remember, that which doesn't kill you makes you stronger...or makes you smaller, decapitates fuzzy widdle bunny wabbits, and causes large, bloody vines to start growing out of your back.




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