Tactile design: Why we like things a little rough around the edges

Story highlights

  • Science has shown the importance of tactile stimulation in our lives
  • Designers and architects are designing environments that appeal to our sense of touch
  • This can be seen as a welcome change in our increasingly digital lives

This article was originally published by The Spaces, a digital publication exploring new ways to live and work.

(CNN)Evidence of the importance of tactile stimulation is hardly in short supply. As long ago as 1958, psychologist Harry Harlow demonstrated that infant monkeys chose artificial mother surrogates covered in cloth over those with milk.

A later study showed that holding something warm makes people more likely to perceive others as friendly, trusting and generous. And the University of Miami's School of Medicine concluded that premature babies make faster recoveries if, instead of being left in incubators, they are touched and moved regularly.
    View that evidence in conjunction with our modern screen-based lives -- the average person now looks at their phone more than 200 times a day -- and it comes as no surprise that we are yearning to touch.
    Flint House by Skene Catling de la Peña
    This desire is being met by the spaces in which we live, work and play. In the words of blind architect Chris Downey: "By paying greater attention to all the senses, environments can be more enjoyable and stimulating, without becoming more stressful."
    The winner of the 2015 RIBA House of the Year was Flint House, an undeniably tactile building. "Flint was chosen for its rawness," say architects Skene Catling de la Pena. "The texture of the building answers the rough clods of ploughed earth in the surrounding fields."
    Similarly, the World Interior of the Year was the lobby and bar of Australia's Hotel Hotel where more than 5,000 irregular wood offcuts fixed to the walls and ceiling create an immersive sensory experience. "The choice of raw elements gives a warmth and familiarity mixed with the excitement of the unexpected," said the judges.
    Hotel Hotel in Canberra, Australia, designed by March Studio
    The same can be seen even in more modest interiors, which increasingly feature tactile finishes such as orientated strand board (OSB) or origami wallpaper like Tracey Tubb's. Furniture and accessories beg to be touched, like Sebastian Cox's Underwood Collection of furniture, complete with bark-covered tree branch legs, and Nicola Tassie's Faceted Collection of stone jugs and mugs.
    'With simple forms, all you have to play with are the surfaces,' says Tassie. "I'm aiming to make these pieces as unprocessed as possible. Perhaps the appeal is the same as unprocessed food -- it's considered better for us."
    Read more at The Spaces.